Anything discussed or shown may not be representative of the final release state of Surface Grids. Keep in mind this is a development log for a work-in-progress feature. It also makes it possible to add tools like the laser, which is essentially just a fun way of heating up localized areas of a surface. In effect, it allows for more detailed and accurate surface simulation and more dynamic and interactive surface visuals. It’s a feature we’re developing for Universe Sandbox that makes it possible to simulate values locally across the surface of an object. Ī primer on Surface Grids for anyone not familiar: And if you haven’t seen them yet, check out the previous Surface Grids DevLogs #1, #2, #3, #4, #5, #6, and #7. We took a little break from Surface Grids to talk about our work on Magic Leap in our last post - check it out to see planets bouncing off of walls and our new, floating user interface. Thanks for everyone’s patience with this blog post. Here’s our round eight DevLog on the development status of Surface Grids and Lasers. GIF: Filling in the Moon’s craters with ice.
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